Monday, March 19, 2007

The Pre-Production Tutorial

The Insane Bwhana Pre-Press Production Tutorial!

I'm a huge fan of this new application called Comic Book Creator by an outfit called Planetwide Games. This application is *dirt* cheap at under 30 bucks, but it can be and is the best, fast simple solution for laying out comic pages really, really fast.

I've been posting on their forums, which they just recently re-launched-you can check them out by googling Comic book Creator or Planetwide Games.

The site looks fairly cheesy, what with odd Marvel comic tie-ins and Nacho libre stuff, but the app itself is very very Powerful!

People who are into CGI/Poser Rendering have already been creating insane comics, because they've been promoting this application on Renderosity. What Im shooting for is a direct snygistic collaboration between CBC and comixpress.com.

The program works tons better than photoshop, illustrator, manga Creator, all of the comic book production apps I've experimented with so far.

It *does* have serious shortcomings, though, and here's the idea I've been trying to illustrate to the devs.

I'm working on them to modify their aspect ratios, though, but I have created a workaround using adobe Illustrator.

What follows is forum posts I just created, and those of you that have actually attempted or successfully printed your own actual comic books will know how cool this feature would be.

If you dont already have CBC, it will make no sense whatsoever to you, but I encourage you to just go buy it.

Professionals will stick to pagemaker, illustrator and may be dismayed by some of it's features, so definitely read the forums and whatnot before i make it sound *too* cool...

*I'm* extremely excited about this though...

My page output when actually making pages has been clocking in at 10 to 30 pages a *day*...

This is not my best tutorial, because it's advanced, it skips past so many of the steps that artists and production planners have to decide. It doesn't address CMYK color separations, pre-publication planning costs, business plans for distribution and marketing, a whole lotta things...

I'm hoping the advanced users will get a feel for what I'm reaching for, and may feel some sympathy.

Hope this helps,

-LB




OK all, here it is...

Download Sized_for_Printing_Templa.cbtx from FileFront!

http://files.filefront.com/6975903

To view this template, you have to install Java and the Template Creator application listed below in these forums.

Once you can actually view the file in TC, you modify the larger panel, and disregard the skinny side placer panels.

So say make a 6 panel page out of the larger panel, whatever you want.

Save it as a new page template, and open CBC.

Place your 6 panels of material using the default CBC, and publish to 300 D.P.I .tiff.

Open using Illustrator,whatever, and crop the skinny panels.

Save as whatever format your publisher requires (I like pdf), and voila!

You just made a *real* comic page, suitable for actual printing in any traditional U.S. formatted comic book.

Guys, go easy on me i know two things.

One, it's not absolutely the perfect dimension, you have to expand it 104 of original size.

Second, is it awkward to have the spacing panels in your templates-yes! As it stands, they have to be there to force the perspective so to speak.

Also, if this seems confusing, realize I'll post some examples of the pages modified in illustrator, etc... so maybe you can see what I'm talking about.

I welcome any comments, modifications, feedback, I'm trying to explain/show the devs what I'm talking about in my feature request posts.

Extra Extra special shout out to the man from M.I.T. who made this mod possible, as well as the CBC creators themselves.

Hope This helps,

-LB

here it is, recieved from the good folks at comixpress.com

Download comiXpressTemplate.ai from FileFront!

http://files.filefront.com/6976081

It is larger download owing to the fact that it is an Adobe Illustrator 12 file, but it does a great job of showing how the margins work, etc...

This is ideally what you're looking to match, and then export into whatever file format your printer requires. It is the industry standard margins and dimensions when looking to actually print a physical, real-world comic book!

The template from the post above matchs up pretty accurately with the Live Area only-It does not address the "bleed" margins, though you could get into those as well possibly by using the "skinny" placer boxes...

Hope this helps

-LB

Download CX_1D_Complete.ai from FileFront!

http://files.filefront.com/6976240

An 11 meg full resolution page in Adobe Illustrator where the Modded CBC Template page has been exported and transposed over an actual printing template for a traditional US comic book.

Umm I believe I may have had to increase the size to 104 percent to get it to line up...

Sorry about the size of the download...

*This* is what my feature request is for.

Ideally, CBC could incorporate these sizes and margins when you make your custom template pages...

Maybe Have 2 aspects ratios, one for web, one for print...

As workarounds go, it's not *that* many steps, and I'll use it for my first graphic novel if I have to, but when I don't have to manully adjust margins and whatnot, I've been approaching 10 to 30 pages *a day* production output.

k that's my "brilliant" idea, hope these posts go further explaining what I've been ranting about Smile

And by the way, my computer is gettin to be a wheezer, so getting a template that was even this close about blew it up, owing to opening TC, then CBC, then adobe Illustrator, then making a slight adjustment, and repeating the process again and again-*sighs*

Have a good day all!

-LB!

Friday, February 16, 2007

Poser/CGI Tutorial

Lord Bronco's Guide To CGI/Poser Superheroes!

I apologize for the length, I've abbreviated as much as I can, but realize this tutorial represents over 2 years of research I've undertaken under my own direction.

But first, an explanantion of the value *real* artists, like Gill Bates, and the creators of all the classic comics that made our American phenomenon of super heroes in printed art so special.

Um first off, I'll list a few of the classic artists that I love so much-Artists that worked with traditional pencil and ink and who produce works that no computer will ever be able to match...

Michaelngelo Bounarti-the only "Fine artist" you'll see me list on this all to short list. Not because of his sculpture or his famous color paintings, but because of his black and white sketching abilities! This guy could DRAW, and all of his more refinined pices begin with black and white sketches, where his organic ability to capture the human form is just plain spooky.

Also, he was the fisrt to do Chiarucusco (more on that later)

Burne Hogarth-Author of the seminal classics "Dynamic Anatomy", as well as many other crucial books about rendering the human form-he also did pulp covers of things like Tarzan. He's almost arguably *better* than MichaelAngelo-Really!

Wally Wood-And many of the other E.C. artists of the 1950s Horror and Sci-Fi. Wally and others began to employ incredibly subtle inking techniques to their pencilied work-things like stipling and gradated brush strokes, crosshatching.

Jack Kirby and Jim Steranko-It's disservice to both to lump them in with each other, but these guys kind of pulled back and worked within their own limitations as well as the medium they were creating for. Jack, beyond being a great writer/creator, was sooo good at breathing life into his drawn characters with beautifully *posed* and staged scenes of motion.

Steranko on the other hand, brought not only an amazingly robust style of penciling, but he seemlessly incorporated both Fine, Pop and Hollywood Art conventions and influences into every narrative he contributed to.

Skipping over so many fine artists...

Berni Wrightson and John Totleben (And Daniel Clowes). Berni Wrightson, umm the swamp thjing stuff, but just go buy "Frankenstein"-a steadier hand was never seen.

John Totleben did amazing work for Alan Moore's Swamp Thing, but his work on Miracleman is the ultimate beautiful/horrible juxtaposition. What these relatively *modern* guys employ is an inking style called Chiarucusco, which can really only be appreciated in black and white.

Short answer, is long, organic inked lines reveal a nearly photorealistic organic image. I love that stuff!!

Obviously, I love these guy's work, but let me try and pay them some respect by relating a story of a real guy I actually met-Daniel Clowes.

In the alternative comics boom of the 1990s-right around that grunge thingy happened, comics like Peter Bagge's Hate and Daniel Clowes Eightball actually got a showing at a Seattle museum-I think it was M.U.R.A. or somethin.

Not only did these comic books deal with mature themes and *emotional* situations, kinda like Japanese manga sometimes do, they just weren't in the superhero universe-which was soo cool!

Short story is, i'm bumbling around this musuem, and I'm thinkin all this art is crap-I meet this guy he's got long hair -whatever. Basically, someone tells me *That's was Dan Clowes*-and I'm like whatever...computers draw all his pages and his plotlines are weird.

Then I see one tiny piece on the wall, it's framed, and maybe 11 inches on a side. I squint, and I can see that it's actually hand drawn. I can see the pencil lines, I can see the inks over said pencils.

It's a page of Eightball!

And the floor just drops out from underneath me.

He...Actually...Hand... drew all those panels! All those pages! All those letters! And they all look machine perfect! No computers-No nothing!

Anyway, he *won* the showing, in my opinion :-)

My point being, he's another dude who can actually draw!

And if *you* think that computers will replace dudes that can draw, you are are wrong.

These days though, we have dudes that skip the pencil and ink stage-completely. They're using wacom Tablets, which by the way, were maybe only perfected a couple of years ago with the Intuos 3 with it's much higher brush pressure sensitivity.

They are really neat- they let ya draw with a pen instead of a mouse-and they're as well designed as an I-Pod.

oh yeah, and they have unlimited Undoes. That is important ;-)

Here's the thing though, you can't skip the pencil and pen stage unless you can first draw in the real world.

Whileas MMOART.com for example draws using a new interface-a pen tablet, they don't use Poser. No Maya. No Cinema 4-D.

Part 2

Where it's Headin (and why it isn't there yet)

Have you ever logged onto a new game and spent two days tweakin your character until it's just right?

Have you continued to play with your costume selections and hero planners more than you play the game?

I know, me too! :-)

It's amazing the 3-D art we take for granted these days, and what's even more amazing is that pretty soon all toons in all game applications will look photorealistic! Poeple will start arguing about moles more than they argue about nerfs, or whatever...

The reason-in another computer generation or two, if not already, is that microprocessors are gonna be so powerful, and ram Caches so big that peeps like you and me will be rendering our stories, and they'll look as good as a Final Fantasy Movie :-)

But...

We aren't there yet.

We're sooo close, but here's where we stand today.

Our desktop computers, be they either PC or Mac, are ridiculously overpowered relative to levels they were they were a couple of years back, but we are still held back by the limited applications that are available on them.

And this brings me to Poser 6, excuse me Poser 7 (just released).

Unbelievable, mind-shattering results have already been created using much older versions of Poser. I mean photorealistic and yet subtle artistic compositions that look as good or better than anything you've ever seen.

These typicaly are portraits or pinups, if you will, but the most advanced utilize virtual background sets rendered by programs from other vendors. Bryce and Vue spring to mind.
But these scenes are not easy to create, or necessarily fun to work on.

I'm gonna skip the particulars of the background rendering techniques, but will instead share with you all the best tips I've gleaned for at least making the foreground characters look as good as they can, and there are lot of subtle techniques that you'd never figure out in a million years on your own.

A few words about Poser first.

Poser is the first 3-D modelling program that's been made available to desktop users at a pricepoint that makes it easily affordable.

It allows a user to dress and model a figure in virtual space, and then output the model to other graphics applications which create the back grounds, or sets if you will. 3-D graphics by their very nature are very mathematically intensive, and require massive computational power to look *real*.

There's no way to escape the mathematics, they *are* what create the images.

There's only so many ways to make them easy to deal with, which Poser does a fairly decent job of, but it's still not what I'd call *user friendly*. It's interface- can be just...counter intuitive, though a lot of thought and revisions have been made over it's various iterations.

A quick side note-Poser 7, though i haven't booted it yet, initially seems to have not too many new features other than a walking "animation" tool, as well as a vocalization tool for the models lips while "speaking". Other than these things, the tutorials below apply to Poser 7 just as well as they did to poser 4, 5 or 6.

When you're looking at doing Computer Graphic Illustration, you're not drawing so much as creating virtual photographs.

You're not using Illustrator, or Painter, or Freehand and brushes-you're using most often Photoshop to subtly modify the stock images to give them enhanced clarity and depth and lighting effects-things like that. This is what is called postwork, and it's these subtle modifications that distinguish the professionals from the newbs.

The first book, and it's the only book that that I've found that is what it says it is:

Denise tyler's and Audre Vysniaushus' "Practical Poser 6"-which is a step by step walkthru of the Poser application. Clocking in at over 500 pages, it is the seminal work which is packed with useful techniques and workflows, and at least addresses all the possibilities of the Poser application.

As good as it is about the basics, where it really shines is in later chapters where it talks about postwork.

Of particular interest is the chapter on lighting-which its a huge part of what makes professional output professional.

But also, it even has chapters however brief, on creating custom props and clothes! Which is also where you hit one of the biggest limitations of Poser. If you can't find a particular prop for your character-you have to make it yourself, or create it using postwork :-(

Thankfully capes cowls, cloaks and many armors are already available-probably the single best ones made to date are Predatron's Superhero costumes props for Victoria 3. Umm-much more can and should be said about this, but this tutorial is already long enough as is...

After reading it, one may be able to tackle their first model/scene, but I'd then point them to this next tutorial which may be found on Renderosity.com.

Renderosity.com is both a community and a marketplace as well as a centralized location for amateur and professional CGI artists. It's usefulness and impoartance cannot be understated, especially because this is where the rest of the tutorials have been posted by artists who have already struggled with these issues, and in some cases have posted their best moves.

Kirisute is one of the better artists on renderosity-just an all around great creator with an excellent eye for composition as well as themes, but also the technical chops which create extraordinary scenes.

But maybe the greatest thing this artist created this tutorial, which is a step-bu-step that illustrates alot of the things that Practical poser tries to illustrate:

Firelight Tutorial

http://www.renderosity.com/mod/tutorial/index.php?tutorial_id=129

Do you see how flat and weird the figure looks, when suddenly after a couple of steps, suddenly it's like a photograph. Of all the tutorials on renderosity, this is still the best one I've found.

So assuming with these two tutorials, you get some figures/results that you like. Would you like to make them look like a comic book?

Sure ya Do!

And this is where I point out again these two brand new tutorials, which are just amazing, and which I haven't even gotten to try yet! These actually specialize in using and doing postwork inside of Poser, before you even get near Photoshop.

Part 1
http://www.renderosity.com/mod/tutorial/index.php?tutorial_id=1183

Part 2
http://www.renderosity.com/mod/tutorial/index.php?tutorial_id=1552

And here's another one I ran across-though brief, it also really shows how to simulate hand drawn line work, and shows it step by step.

Animation style renders
http://www.renderosity.com/mod/tutorial/index.php?tutorial_id=463

But say you're like me, you're lazy and/or slow or thick about postwork even after trying all of these tutorials-well somebody made something so cool-and they're called "actions".

These are very inexpensive presets that you load into Photoshop, and which automate the many steps that create postwork that looks like comic books, or fantasy illustration, or a whole buncha other cool things!

Everything this guy Adam makes is 5 star, and he's even come out with some brand new ones since I last looked!

Adam's Crazy Actions!

http://market.renderosity.com/mod/bcs/index.php?vendor=Adam-

And well, I guess that's it! All of these techniques are gonna be ones I'm using/gonna use in the creation of my graphic novel, but it took so long to find even these I felt like I should share them with you guys.

But using poser, if you aren't gonna dedicate the time to the postwork, creates images that drive people crazy because they can spot it in a second.

I was reading through a funny forum recently-and the two things these veterans were complaining about were comics that look *too* photorealistic, and those that are obviously traced-ha ha.

Yup, good ole Poser!

So, making comics with Poser is definitely putting the Cart before the Horse.

It's like Hiring a whole production company to film a movie, so you can publish the stills offa the set in a newspaper!

It's quite silly really, but it's been my obsession for these last two years.

I don't know if this is to encourage people to actively try and use these apps, techniques or to actively warn them away before they start :-)

I will close by doing a quick cost anaylsis for people though:

Poser 7 $149Poser Book $50Photoshop CS $400Character Models $50Vue Program $400
For just the software, no mention of the time you'll spend just reading the one book, easily $1049 bucks.

Art is still worth money-believe it!

I'm not gonna just give up on Poser, but I have booted the program maybe 3 or 4 times since I finished reading the book, and everytime I see it's interface I just go bleah and turn it off.

The character creator in my online game works about 50 million times better...

Peace all, I hope this helps, for whatever the reasons.

I feel better just getting it offa my chest.

Brian Z 2007
KK All!

KK so here it is Lord Bronco's quick, not exhaustive, Guide to Writing(With a particular emphasis on Comic book Writing)!

Part One

Go buy the Hunter Killer Scriptbook Number One, along with the first issue of Hunter Killer number One! Written by Mark Waid and Marc Silvestri, it really is a behind the scenes accounting of how the actual artistic process works when pitching and then completing a script for a major publisher!

Though it's a typical (well, not so typical) Western Superhero epic, what the guys do is show you is all of the process behind a typical, successful submission and publication!

The work speaks for itself, but it does a great job of illuminating that your greatest tale ever told must be condensed into a pitch-a pitch that may very well be turned down!

It gives a great insight into the behind-the-scenes thinking of an actual editor, and what distinguishes an accepted script from one which is turned down.

Second, and this is just me, and this is Wayyyy outta left field, but go and buy F. Scott fitzgerald's "The Last Tycoon"!

Umm I have to give Dave Sim Props for pointing me in this direction, but what it is is his final, uncompleted last novel. In it, he portrays a producer in 1940s Hollywood, during it's heyday.
What it shows is pretty accurately the mindset of a Hollywood Producer, and how he makes creative decisions about who is green lighted for an expensive commitment of monies and people's time , and who isn't.

As well as the relatively flippant nature of editorial creative decisions that he may inflict upon a screen writer.

Why does this apply to the thought process of an aspiring comic book creator?

Because a typical comic book is a 22 page short story! (Caveat-In Western Comics! In Eastern manga, there is *much* more latitude for pacing pages and allowing a story to develop more organically-which is why manga *Is* really nifty!)

And even Stephen King agrees on this one, Short stories are the hardest things to write!

In fact in many ways, that's all you watch everyday on more mass media like television and movies, short stories that are boiled down to their most simplistic elements!

and this is especially true in comic books-because like a Hollywood production, there are *many* elements that typically take multiple individuals many hours of real time to produce them, and that that's why you don't see too many original things made-They're simply too risky to invest in!

Which makes everything sound really depressing, I admit! but as long as you know what you're going up against, it's not all that bad really!

Because comics have been changing over the last 15 years! And I think the format has changed drastically-it's no longer mass produced kids stuff you buy at the grocery store that made Marvel and DC big public corporations!

I think the new format is a color graphic novel that runs 64 to 96 pages, and only costs about 13 to 18 bucks!!!

And this brings me to my final point

Part 3

Print On Demand Publishers!

My fave is Comixpress, but there is also Lulu.com, and various versions of music ones like I-Tunes and YouTube and a host of others!

These are brand new business models, and they really work, to a point...we shall see.

The point is is that the Hollywood producers and big publishing editors and literary agents are a thing of the past! This is both a good thing *and* a bad thing, but it's mostly a good thing :-)

The Final point is...

Part Four

Your characters are all really cool, and anything you spent more than 100 hours creating and playing is probably a hundred times more interesting and publishable than 90 percent of the stuff modern comics and movies and TV shows are charging money for! :-)

Ohh K, that's enough for know, but I wanted to give some pointers before i do my first pitch to MMOART,com...

I guess the the point I'm trying to make is that learn to edit yourself and to think about the target audience your gonna be selling to, because that's what the editors are payed to think about!

If you save the editor this troublesome step, you're many steps ahead to being a truly professional writer!

I hope these tutorials help up and coming artists, and doesn't annoy anybody.

LB!

Tutorials Reborn!

KK all! Here's my quick, grim and gritty guide to comic lettering, for you aspiring writers-I'm typing fast, and yes I can spell, but grammar's a pain :-)

Here's the link to the test pages I've been creating-the lettering one is "test lettering 1B"
Lord Bronco's Guide to Comic Writing (technical lettering Issue Number One)

Short and sweet-It's the lettering, stupid!

Though there are sooo many factors that have to coalesce into making a good graphic novel experience, not the least of which is the art, but the use or words and captions is actually one of the most subtle and undervalued parts of the production!

Some back story, though...

I've been attempting to to create comics singlehandedly for years, and one of the harder things I've run up against is doing my own hand lettering! If ya do it wrong, it'll snap the reader put of their reading experience so fast it's just odd!

The great news is that these days it's finally getting to the point where the computers are catchin up, for various reasons, to a point where they'll do it for you!

Now, I have been researching this for years, and there's two programs that I've just discovered that help a ton!

First and foremost is Planetwide Games new application "Comic Book Creator"-which can be purchased used off of Amazon.com for like...17 bucks! This app is 5 star-genius in a box, because it's so easy to use! More on that below.

Second, is that Adobe Illustrator has been ported over to the PC! This is the professional industry standard for many obvious reasons, but for years and years was only available on Macintosh computers. Yes, I'd prefer to use a Mac, but they've always been too expensive for a man of humble means :-)

Third, certain font geniuses have been aware of where the letterings been going for years, and you can now download perfectly usuable fonts for free (*some exceptions)!

On the test pages, you'll see examples of all free fonts, but lets give some homage to their creators first and foremost!

Nate Piekos and his site BlamBot! Nate offers free of charge tons of free fonts that are arguably better than what the pros use, as well as very reasonably priced professional fonts that are even better! Though in my upcoming novel im gonna mix and match, if I could afford it I'd just buy his two awesome scripting fonts, which are only 20 bucks apiece and are named "Alter Ego" and "hero something" (Lols what? this tutorial's free).

Richard Starkings and John Roshell-the crazy Comiccraft Crew! These guys pioneered digital inking in the 1990's and were complete visionaries of the computer revolution! Though their work is seen all over the big name publishers (marvel, DC, etc), their crowning achievement is their 64 page guide called "Comic Book Lettering" which ya can get for 10 bucks! :-)

Umm, why is this the coolest thing ever for writers? Cause they tell ya everything! It's that good-5 Stars!

What's so neat about all these guys-because they offer their formats in both the high-end Mac publishing fonts, as well as the ghetto non-creative True type font LOL, which works on PCs!
K, writer pauses for a second, and delivers the prestige!

Comic book creator grabs image files, be they screenshots or .tifs or whatever, and throws them into pre-fabricated comic pages, complete with panels and dialogs! Also, it quick publishes into the .PDF format which is now an industry standard for posting online, as well as printing for real :-) Is that cool or what?!?

Oh, did I mention that it also has already been modded by a particularly genius user so that you can make custom templates?!?

Did I mention yet that Marvel comics has now allied with them, and are supporting further releases and upgrades?!?

KK-The conclusion.

Comic books are Words and Pictures, and computers and brilliant individuals have now allowed us to tell stories more efficiently than ever before known! If you wish to tell a story, and I know I sure do, start laying out pages and messing with mixing your pictures with words!

The ability to tell actually get the story told quickly and professionally is the difference between actually makin something and just dreaming about it!

The best response I've ever gotten from people in my game world (City of Heroes) is when they actually get to see themselves doin fun stuff! Plus, you can post everything for free (I've been using FileFront.com cause it's nice and PG rated, and has unlimited uploads).

Theres so much more that I'd like or could say about technical stuff, but I wanted to post to MMOART cause I really think that this place is gonna be the future in so many ways :-)

To be concluded in Part Two-from Computer to Print :-)

But only after I publish my First Graphic Novel, "The Twilight Crusade" Wish me luck!Shout outs to all the cool gamers and dreamers! The Real World just isn't as good :-)

Bronco!